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Author Topic: Weapon Bonuses:  (Read 259 times)
Danak
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« on: March 10, 2010, 12:17:23 PM »

I'm having trouble finding a list of these new weapon bonus, could some post me a link or just answer me what
death barbinger is and if it can stack and also what is truesight?
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Sigil
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Eat Orb!


« Reply #1 on: March 10, 2010, 12:34:00 PM »

Taken from the Strategy page under Weapon Bonuses and Item Infusion:

Weapon Bonuses

Weapon bonuses are available for purchase at Special Merchants and are unlocked by completing God Tasks.

Unlocked with 10 God Points. (Cost: 100,000 Drachmas)
Crystal Mastery - Doubles the effectiveness of stat enchancing crystals.
Brutality - Lowers resistance to your damage type by 5% on each hit.
Plague - Lowers target's maximum health by 10% on each attack.
Accuracy - Lowers damage variance by 50%. (Increases average damage)

Unlocked with 25 God Points (Cost: 250,000 Drachmas)
Shield Spike - Deals 10 damage per level on successful block. (Guardians and Stormcallers Only)
Armor Penetration - Removes armor padding on critical hits.
Glory - Increases team's health by 25% on deathblow.
Intimidation - Increases damage variance for attackers by 50%. (Lowers average damage)
Effect Transfer - Transfers the weapon effect from target on deathblow.

Unlocked with 50 God Points (Cost: 500,000 Drachmas)
Bloodlust - Fills power meter on deathblow.
Quickening - Increases health by 100% on deathblow.
Chaos - Damage type is randomized on each attack.
Revenge - War Aid bonus when a teammate dies. (Limit 1 per turn)

Unlocked with 100 God Points (Cost: 1,000,000 Drachmas)
Class Hunter - 30% extra damage when attacking the selected class.
Armor Hunter - 20% extra damage when attacking enemies wearing the selected armor.


    * Truesight - Disables Self Sacrifice when attacking.
    * Damage Control - Disables Collateral Damage when attacked.
    * Death Harbinger - Disables Prevent Death when attacking.
    * Speed Trap - Disables Hamstring when attacked.
    * Mental Synergy - Adds an additional 25% damage bonus for every mental attacker on the team. (75% max)
    * Physical Synergy - Adds an additional 25% damage bonus for every physical attacker on the team. (75% max)
    * Range Synergy - Adds an additional 25% damage bonus for every ranged attacker on the team. (75% max)
    * Control Synergy - Adds an additional 25% damage bonus for every control attacker on the team. (75% max)
    * Critical Protection - Grants immunity to critical damage when attacked.
    * Aid Protection - Grants immunity to aided damage when attacked.
    * Poison - Decreases Strength and Wisdom by 10% when an attack inflicts damage.
    * Fortify - Increases resistance to aider's damage type by 10% when aided. Example: A Guardian with Fortify will increase the physical resistance of their target with each Guard. (100% max)

Hope this helps.
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Sigil - Aggression Mage
Obgyn - Bulwark Midwife
Buggernaut - Bulwark Rogue

RME[10:17:03 PM]: you should replace nax on guild champions
Danak
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« Reply #2 on: March 10, 2010, 12:48:59 PM »

thank you so much
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