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Weapon Bonuses:
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Topic: Weapon Bonuses: (Read 259 times)
Danak
Newbie
Karma: 0
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Posts: 10
Weapon Bonuses:
«
on:
March 10, 2010, 12:17:23 PM »
I'm having trouble finding a list of these new weapon bonus, could some post me a link or just answer me what
death barbinger is and if it can stack and also what is truesight?
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Sigil
Game Writer
Sr. Member
Karma: 4
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Posts: 388
Eat Orb!
Re: Weapon Bonuses:
«
Reply #1 on:
March 10, 2010, 12:34:00 PM »
Taken from the Strategy page under Weapon Bonuses and Item Infusion:
Weapon Bonuses
Weapon bonuses are available for purchase at Special Merchants and are unlocked by completing God Tasks.
Unlocked with 10 God Points. (Cost: 100,000 Drachmas)
Crystal Mastery - Doubles the effectiveness of stat enchancing crystals.
Brutality - Lowers resistance to your damage type by 5% on each hit.
Plague - Lowers target's maximum health by 10% on each attack.
Accuracy - Lowers damage variance by 50%. (Increases average damage)
Unlocked with 25 God Points (Cost: 250,000 Drachmas)
Shield Spike - Deals 10 damage per level on successful block. (Guardians and Stormcallers Only)
Armor Penetration - Removes armor padding on critical hits.
Glory - Increases team's health by 25% on deathblow.
Intimidation - Increases damage variance for attackers by 50%. (Lowers average damage)
Effect Transfer - Transfers the weapon effect from target on deathblow.
Unlocked with 50 God Points (Cost: 500,000 Drachmas)
Bloodlust - Fills power meter on deathblow.
Quickening - Increases health by 100% on deathblow.
Chaos - Damage type is randomized on each attack.
Revenge - War Aid bonus when a teammate dies. (Limit 1 per turn)
Unlocked with 100 God Points (Cost: 1,000,000 Drachmas)
Class Hunter - 30% extra damage when attacking the selected class.
Armor Hunter - 20% extra damage when attacking enemies wearing the selected armor.
* Truesight - Disables Self Sacrifice when attacking.
* Damage Control - Disables Collateral Damage when attacked.
* Death Harbinger - Disables Prevent Death when attacking.
* Speed Trap - Disables Hamstring when attacked.
* Mental Synergy - Adds an additional 25% damage bonus for every mental attacker on the team. (75% max)
* Physical Synergy - Adds an additional 25% damage bonus for every physical attacker on the team. (75% max)
* Range Synergy - Adds an additional 25% damage bonus for every ranged attacker on the team. (75% max)
* Control Synergy - Adds an additional 25% damage bonus for every control attacker on the team. (75% max)
* Critical Protection - Grants immunity to critical damage when attacked.
* Aid Protection - Grants immunity to aided damage when attacked.
* Poison - Decreases Strength and Wisdom by 10% when an attack inflicts damage.
* Fortify - Increases resistance to aider's damage type by 10% when aided. Example: A Guardian with Fortify will increase the physical resistance of their target with each Guard. (100% max)
Hope this helps.
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Sigil - Aggression Mage
Obgyn - Bulwark Midwife
Buggernaut - Bulwark Rogue
RME[10:17:03 PM]: you should replace nax on guild champions
Danak
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Re: Weapon Bonuses:
«
Reply #2 on:
March 10, 2010, 12:48:59 PM »
thank you so much
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